NostraGamus is a unique take on fantasy sports built around predictions. The games retains the statistical expertise that is required to excel at fantasy but simplifies the format to focus on key elements/battles of a match rather than needing to be aware of each and every player on the field (or court).
NostraGamus is structured across challenges. Each challenge is a collection of live matches of one particular sport. And To play, the user has to join a challenge.
Once joined, the user has to pick his predictions (usually 6) for each match in the challenge. The user gains (typically 10) or losses points (typically 4) depending on whether the predictions made turn out to be right or wrong in the match.
The user plays each challenge against a set of other users (could be unlimited or a limited set of users).
Depending on the number of points scored in the match, the user is ranked on the Leaderboard of the challenge along with the users. The more points the user has, the higher he goes on the leader-board.
Each challenge has an associated prize/rewards structure depending on the mode joined (free/mode). The user wins a prize if his final rank on the leaderboard at the completion of the challenge has a prize money associated with it.
When you open the game, you will see a set of challenges ranging across sports. For example: “Cricket Antaryami II”, “EPL Gameweek 27”, “NBA Dunkathon IV” etc.
Each challenge will only have matches from that sport, and not from a different sport.
Each challenge will typically run for 2-4 days and will consist of 3-5 matches.
When you select a challenge in your sport, you will see a set of matches (min. 2) belonging to it. These are the upcoming live matches belonging to the challenge for which you need to make predictions.
Each challenge will have different modes in which it can be played – Free or Pay & Play (typically an entry fee of Rs. 20 & Rs. 50).
Free mode has a smaller prize money given to a smaller set of users and the competition is unlimited (usually 200+).
Whereas, the prize money on the “Pay & Play” modes is significantly larger, spread on a much larger set of people, and the competition is limited (2-12 folks).
Whenever you enter a challenge in any mode, you will also automatically be added to the leaderboard of the challenge for that mode only.
Your points scored across each match of the challenge will be totalled to give the challenge score and your rank will be determined after comparing your score with other users.
There are 6 predictions that a user needs to make for every upcoming live match of a sport.
Predictions will concern simple concepts such as runs, wickets, catches, economy rate, etc, in cricket, and goals, saves, passes, tackles, etc, in football, and other similar concepts in other sports.
These predictions are put up as questions in a card design (shown below) with 2-3 options.
The user needs to predict which option will come true in the match. If the prediction comes true, the user gets 10 points. If it doesn’t, he loses 4 points.
User needs to look for the two numbers in Green & Red to identify how many points he will gain & how many points he will lose for each match respectively.
To predict, the user needs to swipe the card - Swipe right selects the right options, swipe left the left option and swipe up selects the third option (the one on the bottom). You can also select the option by clicking on the option choice.
The questions for any upcoming match are typically put up 24 hours before the start of the match unless one of the teams involved in the match is playing the previous day. Then the questions are put up within 2 hrs of completion of the previous match.
Users are allowed to make their predictions up to 1 hr before the start of the live match (in case of sports like Football, Basketball) and 10 mins (in case of Cricket). The last time to make predictions for a match is also indicated next to the match on the home screen.
Results of the predictions are updated within 2 hours after the competition of the match.
If a prediction of the user turns out right at the end of the match, the user gains 10 points and if it is false, the user losses 4 points.
Power-ups have been created to help the user to either gain points or to limit losses. However, they are limited in their availability.
Three kinds of powerups are provided in the game - 2x (Double Ups), No-Negatives & Audience Polls.
A user can make use of multiple power-ups on a single question as they wish.
To double points that a user can gain for a correct prediction. For e.g: If a prediction gets you 10 points for being correct, on applying 2x you can get 20 points.
Note: It also doubles the points that you will lose if the prediction turns out false.
Pro-Tip: Used it when you are very confident that a prediction will come right.
Every prediction you make comes with a risk of losing 4 points if it doesn’t turn out right.
When you apply no-negatives to a prediction you make, you will not lose 4 points in case it doesn’t come true - essentially you are removing the risk of failure.
It is typically meant to be used when you believe that there exists a high possibility of your prediction not coming true.
Pro-Tip: Use it when you think there is a reasonably high probability that prediction may not come true.
As the name suggests, it provides you with stats on what other users of the game have predicted at an aggregate level.
Meant to be applied when you are unsure about which side a prediction could swing .
Pro-Tip: Meant to be applied when you are unsure about where the prediction could swing.
A user can make use of multiple power-ups on a single question, as they wish.